VATEC GAMES

THE GÖKTÜRK

CARAVAN

The caravan is lost with the man leading it.
The House keeps everything it learned.

Windows · the game is finished. No early access, no roadmap, no season pass.

Trailer

Sixty-eight seconds

Every frame is the game running. Nothing here is a mock-up.

Hosted here, not embedded from a video platform. Nothing loads until you press play, and nothing is reported anywhere when you do.

What it is

Every kilo you load is a kilo of something else you left behind

You lead a merchant House out of Ötüken, seat of the Türk khaganate, in the seventh century. Iron and felt go west. Silk, turquoise and Khotan jade come back — if the caravan does.

Gold dust is worth nine hundred a kilo and tallow is worth twelve, and the animals do not care which one they are carrying. That is the whole game. Everything else is what the road does about it.

The road forks at every stage

A short leg through bandit country, or two days more along the river. What is written on the button is what you get: the distance, the days, whose ground it is, and whether you have walked it before.

Two hundred written encounters wait along those roads, and they are not riddles with right answers. A flooded ford. A Tang commissioner with a book and all afternoon. A shaman who wants iron for his coat. Each answer costs something different.

Paying is quickest. The road remembers.

When riders come over the ridge you can buy your way out, and it works. It works the second time too. By the third, word has gone round that this House pays, and the men who come for you are not asking for a toll any more.

It is the one mechanic where the cheap answer now is visibly the expensive one later — and you can see it coming, if you are paying attention.

The House outlives the master

Your caravan master has a name, a clan and a childhood. A smith's son packs a load better; a boy raised on the border can talk his way past a spear. He loses everything he learned the day he dies.

The House does not. It keeps its treasury, its banner, its people and its plots — and the roll of every master who went out for it, and what became of him.

Nineteen rival Houses, and they are not waiting

They earn while you are away, take the free plots, buy each other out, and send word offering to buy you out. Come home from a long road and the map has changed without you.

In the caravanserai yard there are three games, played the way they were actually played: aşık oyunu with knucklebones, and Üç Taş and Dokuz Taş on lines drawn in the dust.

Screenshots

Ten, taken from the running build

Choosing between two roads out of a city, with distance, days and territory shown An encounter on the road with three written answers, each with its own cost A city market, showing the manifest and what each good is worth here Riders on the ridge, with four ways to answer and the odds of each The rival Houses screen, listing nineteen Houses and the plots they hold The holdings screen, showing trading plots across twelve cities Aşık oyunu: knucklebones standing in a scratched circle, with an aim bar Dokuz Taş, the nine-stone board game, mid-game The House screen, showing the treasury, journeys made and how many came home The seat at Ötüken, with buildings that can be raised

What is in it

Read off the shipped data, not estimated

  • 200 encounters, every one written for this road and this century
  • 50 trade goods, priced by what each city makes and lacks
  • 12 cities with living markets — glut one and the price stays down for weeks
  • 19 rival Houses, each under its own standard
  • 3 historical minigames: aşık oyunu, Üç Taş, Dokuz Taş
  • 24 achievements, 19 master skills, 14 House perks
  • A House that persists: seat, staff, plots, banner, and a roll of the dead
  • Interface in English, German, Turkish, French, Japanese and Simplified Chinese

One thing worth saying plainly. The interface is complete in six languages, but the two hundred encounters are written in English and German. The other four fall back to English cleanly. We would rather you knew that before buying than after.

Requirements

It runs on old machines, and that is deliberate

A 2D game at 1280×800: no 3D rendering, no physics, no streaming. Inflating the requirements to look serious would only lose the handheld and old-laptop audience.

MinimumRecommended
Operating systemWindows 10 (1809) 64-bitWindows 10 or 11 64-bit
ProcessorAny x86-64 CPU from 2012 onwardAny modern x86-64 CPU
Memory2 GB4 GB
GraphicsAny GPU supporting Vulkan 1.0 or OpenGL 3.3Any dedicated or integrated GPU from 2016 onward
Storage200 MB200 MB
InputKeyboardKeyboard, mouse or controller

Accessibility

Colour-blind-safe palette. Text scaling from 85% to 150%. Remappable keys. Full controller navigation on every screen. Native 1280×800 — the handheld resolution, not a scaled-down one.

What it does not do

No advertising, no in-app purchases, no analytics, no account, and no network connection of its own. You buy it once and that is the end of the transaction.

The history

Nothing here is invented

The goods moved on this road. The cities are where they were. The three board and bone games are the games. The wolf on the banner, the carved stone men beside the track, the cairn you leave silver on — all of it is the sixth to eighth century, and none of it is decoration.

Where the record is thin the game makes a plausible choice rather than an invented one, and says so. Any errors of history are ours.