VATEC GAMES

Press kit

The Göktürk: Caravan

Everything here is free to use in coverage — screenshots, key art, the logo and the trailer. No permission needed, no embargo unless we have agreed one with you.

One line, if that is all you have room for. A Silk Road caravan roguelite where the caravan is lost with the man leading it, and the House keeps everything it learned.

Factsheet

Title
The Göktürk: Caravan
Developer
VATEC GAMES
Publisher
VATEC GAMES (self-published)
Platform
Windows
Stores
Steam · itch.io · Microsoft Store
Engine
Godot 4.7.2
Release
to be announced
Price
to be announced
Players
Single-player
Encounters
200
Trade goods
50
Cities
12
Rival Houses
19
Achievements
24
Master skills
19
House perks · buildings
14 · 18
Minigames
3
Interface languages
6

Every number above is read out of the shipped data rather than estimated. If one disagrees with the game, the game is right.

The pitch, at three lengths

One line

A Silk Road caravan roguelite where the caravan is lost with the man leading it, and the House keeps everything it learned.

One paragraph

You run a merchant House out of Ötüken in the seventh century. Iron goes west, silk comes back, and every kilo you load is a kilo of something else you left behind. The road forks at every stage and two hundred encounters wait along it — not riddles with right answers, but decisions that each cost something different. Buy your way out of a raid and it works; do it three times and the road has learned that this House pays. Masters die with their caravans. The House goes on, keeping its treasury, its plots, its people and the roll of everyone who went out for it.

Three paragraphs

The Göktürk: Caravan is a single-player trading roguelite set on the seventh-century Silk Road. You lead a merchant House out of Ötüken, seat of the Türk khaganate, sending caravans west toward Bukhara and hoping they come back. The loop is weight against value: gold dust is worth nine hundred a kilo and tallow is worth twelve, the animals do not care which they carry, and every kilo you load is a kilo of something else left standing at the tent.

The road forks at every stage — a short leg through bandit country or two days more along the river — and two hundred written encounters wait along it. They are not riddles with right answers. A flooded ford, a Tang commissioner with a book and all afternoon, a shaman who wants iron for his coat: each answer costs something different, in days, silver, goods, or what the men think of you. When riders appear you can buy your way out, and it works. Do it three times and the road has learned that this House pays, and the next band is not asking for a toll.

What persists is not a character but an institution. Caravan masters have names, clans and childhoods that change how they travel, and they die with the caravans they lead. The House keeps its treasury, its banner, its people, its trading plots in twelve cities, and the roll of everyone who went out for it — while nineteen rival Houses buy those same plots, buy each other out, and send word offering to buy you out, whether you are home to answer or not.

Trailer

Download the trailer (7 MB, 1080p)

Screenshots

Ten, at 1920×1080, taken from the running build. Click for the full-size file.

Choosing between two roads An encounter with three written answers A city market and the manifest Riders on the ridge The rival Houses screen Trading plots across twelve cities Aşık oyunu, the knucklebone game Dokuz Taş, the nine-stone board The House screen The seat at Ötüken

Key art and logos

Key art, 16:9 Key art, square Key art, portrait Key art, wide 2:1 The Ashina wolf emblem

Four aspect ratios, because a header, a card and a portrait slot cannot be cropped out of one image without leaving three of them with nothing in frame.

What makes it different

Credits and licences

Made by VATEC GAMES. Built with the Godot Engine 4.7.2 under the MIT licence. Fonts — Jersey 10, Jersey 25, Alegreya Sans, Noto Sans Old Turkic, Noto Sans JP and Noto Sans SC — are used under the SIL Open Font Licence and remain the property of their authors.

The goods, cities, peoples and games are drawn from the sixth to eighth century Silk Road and the Türk khaganates. Where the record is thin the game makes a plausible choice rather than an invented one. Any errors of history are ours.

Contact

info@games.vatec-it.com — press requests answered first. If you need something that is not on this page, ask; if it exists we will send it.